Create your own path by splitting your character and the world in this 2.5D puzzle-platformer. In the World of Abstraction, you must navigate through the bizarre levels and use your splitting power to bend the world to your favor and eventually escape.
CO
Cody Thomas
CO
Cody Thomas
Junior Game Developer
I’m a game designer and programmer who turns ideas into playable systems. With strong experience in Unity (C#) I design core gameplay loops, implement responsive mechanics, and ship polished prototypes. I enjoy solving design constraints with elegant code, creating tools for designers, and iterating quickly with player feedback. I’m passionate about readable, maintainable code and designing experiences that surprise and reward players.
UnityC#C++GITAGILEvisual studiokanban
Professional Work
Personal Projects
The Deep
Co-created for a school project
An unpublished, multiplayer game where the players must ascend the depths while managing resources with each other and running from sharks