Create your own path by splitting your character and the world in this 2.5D puzzle-platformer. In the World of Abstraction, you must navigate through the bizarre levels and use your splitting power to bend the world to your favor and eventually escape.
CO
Cody Thomas
Junior Game Developer
I’m a game designer and programmer who turns ideas into playable systems. With strong experience in Unity (C#) I design core gameplay loops, implement responsive mechanics, and ship polished prototypes. I enjoy solving design constraints with elegant code, creating tools for designers, and iterating quickly with player feedback. I’m passionate about readable, maintainable code and designing experiences that surprise and reward players.
Unity
C#
C++
GIT
AGILE
visual studio
kanban
Travaux Professionnels
Projets Personnels
Sole Creator
A simple turn based game where a bunny found a greatsword and is taking vengeance on the predators of the forest.
The Deep
Co-created for a school project
An unpublished, multiplayer game where the players must ascend the depths while managing resources with each other and running from sharks