Description
At Victor Game Studio (VGS), we're pioneering the frontier of gaming with our ambitious open-world titles, harnessing the power of Unreal Engine 5.7+ to craft immersive experiences like no other. As a tight-knit team passionate about pushing the boundaries of gameplay, narrative, and technology, we're seeking a talented Level Designer to join our journey. With the flexibility of remote work, you'll collaborate closely with our engineering department to bring imaginative worlds to life.
The Role
As a Level Designer at VGS, you'll blend creativity with technical skills to shape the building blocks of our expansive worlds. This role not only demands a visionary approach to level creation but also integrates level artistry, requiring a keen eye for detail and aesthetics to make final placements shine in our dynamic environments.
What You Will Do
- Design and implement compelling levels using Unreal Engine 5.7+, incorporating innovative gameplay mechanics and narratives.
- Collaborate with the engineering team to ensure levels are optimized for performance without compromising on artistic vision.
- Utilize WorldPartition systems effectively to manage and optimize large-scale open worlds.
- Take charge of final aesthetic placements as a Level Artist, ensuring a seamless blend between gameplay functionality and visual storytelling.
- Participate in regular team meetings, contributing to the creative process and development strategies.
- Maintain up-to-date knowledge of industry-standard tools and technologies, pushing the limits of what's possible within game design.
Requirements
Who You Are
- Passionate about crafting immersive open-world experiences, with a creative spark and meticulous attention to detail.
- Adaptable and collaborative, thriving in a fast-paced environment while effectively communicating with team members across disciplines.
- Self-motivated, with a strong sense of ownership over your work and the capability to follow through on projects from conception to completion.
Requirements
- Proven experience as a Level Designer, specifically in creating open-world games using Unreal Engine 5.
- Familiarity with the WorldPartition system and an understanding of how to employ its features for large-scale world design.
- Proficiency in using version control systems such as Git or Anchor Point.
- Strong portfolio showcasing previous work in level design and level artistry, including concrete examples of both conceptual and finalized designs.
Bonus Qualifications
- Experience with scripting or programming languages relevant to game development.
- Advanced skills in environmental storytelling and creating visually compelling scenes.
- Prior work on AAA or indie games that have been successfully published.