Players
Players across all our worlds — and counting.
Founded in 2025 by Victor Chanet, we are a small remote team spread across Europe, united by a passion for making great games.
Players
Players across all our worlds — and counting.
Languages
Our games and site, playable around the world.
Games Released
Established
Victor Game Studio was founded in 2025 by Victor Chanet with a simple belief: a great game shouldn't be abandoned the day after launch. We build our titles in Unreal Engine 5 and stand behind them for the long haul — listening, refining, and adding to them long after release.
We're a small remote team spread across Europe, driven by player feedback and a commitment to fun, accessible experiences. Every game starts with what our community wants to play — and we're building an ecosystem of services around them to make that experience even better.
Everyone who works on a VGS game earns a share of its revenue. So when you buy one of our games, you're directly supporting the real, creative humans who made it — not just a logo.
Every decision starts with the player. We listen to feedback, iterate fast, and build games that respect your time.
We don't abandon our games. Every title keeps getting updates, fixes, and new content long after launch.
Our games launch at fair, honest prices. Great gaming should not break the bank.
An active Discord and a passionate player community shape everything we build.
A small, senior team with deep AAA pedigree — pouring decades of combined craft into every world we ship.

Founder & CEO
Victor founded Victor Game Studio in 2025 and created the Poly Plaza franchise that put the studio on the map. He leads creative direction, design, and the technology behind every release — and still keeps his hands on the games themselves.
Worked on

Game & Level Designer
A game and level designer and Unreal integrator from Lyon, Anthony spent four years at Kylotonn (KT Racing) crafting tracks and levels for the WRC and V-Rally series before bringing that craft to VGS. He designs the spaces and the moment-to-moment flow of our worlds.
Worked on

Senior Level Designer
A senior level designer with three decades of experience, Jeremy has shipped memorable multiplayer and PvE spaces across the Halo and Killing Floor franchises at studios like 343 Industries, Certain Affinity, and Tripwire Interactive. He brings a relentless focus on layout, balance, and fun.
Worked on
An active Discord and a passionate player community shape everything we build.