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Independent Game Studio · Europe

AboutVictor Game Studio.

Founded in 2025 by Victor Chanet, we are a small remote team spread across Europe, united by a passion for making great games.

112,000+

Players

Players across all our worlds — and counting.

27

Languages

Our games and site, playable around the world.

3

Games Released

2025

Established

Who We Are

Our Story

Victor Game Studio was founded in 2025 by Victor Chanet with a simple belief: a great game shouldn't be abandoned the day after launch. We build our titles in Unreal Engine 5 and stand behind them for the long haul — listening, refining, and adding to them long after release.

We're a small remote team spread across Europe, driven by player feedback and a commitment to fun, accessible experiences. Every game starts with what our community wants to play — and we're building an ecosystem of services around them to make that experience even better.

What Drives Us

What We Stand For

Creators Get a Share

Everyone who works on a VGS game earns a share of its revenue. So when you buy one of our games, you're directly supporting the real, creative humans who made it — not just a logo.

Player First

Every decision starts with the player. We listen to feedback, iterate fast, and build games that respect your time.

Long-Term Support

We don't abandon our games. Every title keeps getting updates, fixes, and new content long after launch.

Accessible Pricing

Our games launch at fair, honest prices. Great gaming should not break the bank.

Community Driven

An active Discord and a passionate player community shape everything we build.

The People Behind the Games

Meet the Team

A small, senior team with deep AAA pedigree — pouring decades of combined craft into every world we ship.

Victor Chanet
01 · Founder

Victor Chanet

Founder & CEO

Victor founded Victor Game Studio in 2025 and created the Poly Plaza franchise that put the studio on the map. He leads creative direction, design, and the technology behind every release — and still keeps his hands on the games themselves.

Worked on

Poly PlazaPoly Plaza 2Poly Plaza ULTIMATEASTRAL
Anthony Bargel
02

Anthony Bargel

Game & Level Designer

A game and level designer and Unreal integrator from Lyon, Anthony spent four years at Kylotonn (KT Racing) crafting tracks and levels for the WRC and V-Rally series before bringing that craft to VGS. He designs the spaces and the moment-to-moment flow of our worlds.

Worked on

WRC 5WRC 6WRC 7V-Rally 4TT Isle of ManFlatOut 4
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Jeremy Raymond
03

Jeremy Raymond

Senior Level Designer

A senior level designer with three decades of experience, Jeremy has shipped memorable multiplayer and PvE spaces across the Halo and Killing Floor franchises at studios like 343 Industries, Certain Affinity, and Tripwire Interactive. He brings a relentless focus on layout, balance, and fun.

Worked on

Halo 4Halo 5: GuardiansHalo: MCCKilling Floor 2Killing Floor 3Maneater

Community Driven

An active Discord and a passionate player community shape everything we build.